Tactical superiority is achieved due to the competent use of infantry and cavalry, and if you have an artillery developed, you will not be able to lose. All the priests and peasants are considered combat. Infantry, fleet, cavalry, artillery, mercenaries, priests and peasants. If you end the first or second, the army will die or contact desertion. All units when creating requires gold (especially mercenaries) and food. The battle system is closely related to coal or iron: shooting units will not be able to attack if you do not have these resources. On the obtained you build barracks, technology study centers and strengthening, while the technologies themselves require new resources. All resources takes the city center from which you control. Some of them are mined in mines, and something mining peasants in the fields. They have 6 species: wood, coal, food, iron, stone and gold. The main component of the Cossacks is free battles. Also there is a demonstration of real colonies. Several story campaigns show us events that occur between European countries and Asia. On the territory of the whole Eurasia, Poland, England, Germany, Tsarist Russia and many other states that are struggling for the prospect of being Lord in the world. Real Time Strategy Events - Cossacks: Back to War - occur in the 16-17 century.
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